Talking to a loved one who has fallen ill is stressful. Whether that death is personal or a broader awareness of mass death occurring, we all feel it. Living through a pandemic, worsened by the cruel persistence of capitalism, means the presence of death is a constant weight. The system feels prescient in this current moment. Just existing in the cosmic horror of Darkest Dungeon is stressful, both for characters and for you as a player. They take the most stress if one of their companions dies. Take stress if a party member takes a critical hit, if torchlight isn’t bright enough, if they get caught in a trap, if they walk backwards. The game’s systems constantly saddle characters with stress. If you’ve ever played Darkest Dungeon, you know that two things are inevitable: stress and death. The game's opening cutscene would have us believe he sent word to you to have you take over the Hamlet before taking his own life, but this may not be the case.Living with the Specter of Death What Darkest Dungeon Tells Us About Stress Ultimately, the Ancestor and his workmen uncovered what they had been searching for: in the deepest foundations beneath the Manor was a stone gateway, behind which he finally learned the truth of reality as we know it, a truth so horrible that the very knowledge of it drove him to madness and despair. RELATED: Darkest Dungeon: Best Curio Treasures And Effects Ultimately, though, he knew the truth he sought would be found in the depths beneath the Manor, so he spent the majority of his remaining funds to bankroll an expedition, all while the Hamlet suffered and stagnated from his frivolous dealings with the unknown. He committed ritual human sacrifices, struck bargains with mysterious beings from the depths of the ocean, and created alchemic abominations of twisted flesh. The Ancestor began to experiment with all manners of arcane horrors in an effort to learn more about the world beyond our own.
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